Where is danilo risen




















Make sure you have a Shovel in your inventory and click on the ground in front of the grave marked "Nameless Scoundrel" to dig up a treasure chest. Inside the chest is an Old Casket. Give the Casket to Patty and agree to help her find the treasure. She will mark the locations of the other nameless graves on your map. The first grave can be found by following the path south from the cemetary and then west toward the ruins. The grave can be found in a groto along the path.

You'll come across Vasili who is spying for Captain Romanov. Another grave can be found west of the main gate of Harbour Town up against the mountain. You'll find the third grave west of the Monastery over the ledge on the other side of the pond. Use the Levitation spell to float down to its location without taking any damage.

The fourth grave is just outside Leon's house northeast of Harbour Town. The final grave is on the southwest side of the small island found by taking the road south from the east gate of Harbour Town. You'll come across another spy of Romanov: Erikson. Return to the cemetary in the west and you'll find Erongo. Apparently, Romamov has kidnapped Patty. Follow Erongo to the entrance of the ruins where he will tell you where Captain Romanov is located.

Follow the path north along the west coast to a cave behind the ruins where you'll meet Romanov. He will demand you retrieve the treasure for him in return for Patty.

Enter the cave where you will find 6 marked graves, each containing a buried treasure chest Tarras' has already been dug up. Open the chest buried with Dillinger to find Steelbeard's treasure.

Dillinger is the only one not mentioned in any of the notes you found with the other chests. He will tell you where she is located. Follow the road to the ruins to the south and use Patty's Cell Key to free her. She will be outraged that Romanov has the map and will urge you to help her get it back. Go to the beach just outside the secret entrance to Harbour Town where you will find Romanov and his gang they aren't always there -- I'm not sure if this is bug.

Kill Romanov and take Steelbeard's Nautical map back from him. If you are a member of the Order, he will just give it to you. If you are a member of his band, you will need to give him all four of the other disks before he'll give you his.

Also, he demands that the Inquisitor hand over Harbour Town to his control. He will promote you to "Fighter" and sell you the Armour of a Fighter. Return to Inquisitor Mendoza in front of the Volcano gate and give him the crystal disks. If you are a mage, Mendoza will send you to Master Ignatius to ask for the help of the mages. Ignatius will decline and commission you to go with Mendoza through the portal.

If you are a Warrior, he will promote you to Commandant and give you some new armour. Mendoza will use the disks to open the gate and a group of Lizardmen will swarm out. Once all the Lizardmen have been defeated, speak to Mendoza again. After winning another battle against the Lizardmen, Mendoza will task you with finding another mechanism to open the great gate before them.

Enter the passage to the north and keep following it up a bunch of ledges and across a small gap until you reach a dead end with a couple Nautili. Cast Nautilus transformation and enter the tiny tunnel to proceed forward. Continue on into the main complex. You'll have to jump over a trapdoor that will drop you back to a previous tunnel. Continue through the next hallway and jump over the spike trap. Fall through the trap door in the center of the room and defeat the Brontoks there. Turn the winch you find in the next room.

Return to Mendoza either by going back the way you came, using Levitate to float down through the window, or by using the Teleport Volcano Keep stone. Although you turned a winch, the gate is still closed, so he will ask you to enter the south tunnel to aid Rufus. At the end of the tunnel, take a side tunnel that leads you to a ledge that is level with the windows to the room and cast Levitate to cross over into the room.

You may want to kill the Lizardmen there first with a long range weapon or spell. You'll find Rufus' body here. Kill the Watchman through the right doorway, take the Old Bust from his body, and pull the lever to disable the fire traps.

Go through the left doorway now and stop before you hit the spike trap. Click on the wall on your right to break it down with a pickaxe. This will allow to you by pass the spike and fire traps in the main hallway. In the next room, you'll find another Watchman.

Turn the winch in the next room to finally open the Great Gate and speak to Mendoza again. Inspect the column that Mendoza was looking at to learn about the lord of the Saurians. The Tunnel Speak to Mendoza again and he'll ask you to scout the tunnel ahead through the Great Gate.

Move to the open gate, but don't go too far forward or you'll be squashed flat. Cast Telekenisis on the lever to deactivate the trap so that you and the Warriors of the Order can move forward.

Follow Mendoza and his men further into the cave until you reach a raised drawbridge. He will ask you to find a way to lower the drawbridge.

Head down the tunnel to the right and you'll find a second raised drawbridge. Cast Telekinesis on the Winch in the other side or hit it with a long range weapon to lower the drawbridge and cross over. The Search for the Map A little further into the cave you'll meet Brent, who was captured by Lizardmen. He suggests you look for a map and will recommend you talk to Jorganson. Through one of the side passages, you'll enter a swamp. Jorganson can be found at the far end.

He'll tell you that a Lizardmen hunting party passed by recently and will tell you where to find them. Climb up the path near Jorganson and continue until you reach a large group of Lizardmen. The Watchman will have a cell key that you can use to free Drok again. He'll offer to fight with you against the Lizardmen. Leave the cave and head outside. Follow down the path and you'll eventually meat Eldric who will tell you that the hunting party was heading toward the hunter's hut.

Keep following the to Jasmin and Hendrik's hut where you'll find them battling the Lizardmen. Come to their aid and defeat the Leader.

You'll find a map on the leader's body. Jasmin will thank you for your help and Drok will leave you. Follow him to the weak spot that he found where he will tell you to bring Ethan to break through the wall. In the previous room, you'll find Vince this seems to be a typo. Tell him that the Inquisitor needs him.

He will command you to follow him again. The Inquisitor will stop in front of a sealed doorway and give you an Old Bust.

Place it on the Altar and fight the Lizardmen behind the opening. Follow Mendoza to the other end of the room and click on the Inscribed Column to learn what you can. Inform Mendoza of this and he will instruct you to enter the breach and then open the large drawbrige so that he and his followers can enter.

Turn right in the main hallway and on your left are some stairs leading to the upper level. Go south toward the main gate and kill the Gatekeeper. Take the Crypt Key from his body and then turn the winch to open the main gate and lower the drawbridge, allowing Mendoza and his men to enter the crypt. Free the Ghost of Ursegor Use the Crypt Key to open the door to Ursegor's tomb on the west side of the crypt and speak to Ursegor's spirit.

He will promise to help you open the Golden Gate if you free him from his curse. Grab the Lizard Bust from ontop of the sarcophagus and use it to open the three gates along the northwest side of the crypt to reach Zul Utur, Zel Zeret, and Zal Zaran.

Kill them and take their skulls and the Soul Splinters. Return to Ursegor with the three Soul Splinters to set him free. In return, he will tell you how to open the Golden Gate. Place the four skulls on the four altars in front of the Golden Gate to the south. The order to place the skulls from the right-most altar to the left is as follows: Ursegor's skull , the Skull of the Undead Guardian , the Skull of the Undead Priest , and the Skull of the Undead Beast.

Once the gate opens, Inquisitor Mendoza will tell you of his plans to use the titan inside to destroy the other titans on the mainland, even if it means the destruction of the island.

When you oppose his plan, he will quickly head through the gate, closing it behind him, and set his men against you. After defeating the Order fighters, speak to Ursegor. Once you have told him what happened, he will tell you that the Inquisitor will not be able to control the titan, and that the only way to stop the titan is to become a Titan Lord.

To do so, you will need to collect Ursegor's armor from the Saurian priests in the temples across the island. He will also tell you that you need the rune found in his sarcophagus to break through the magical barriers in the temples. Alternately, you can create your own Destroy Magic Barrier scrolls if you have learned the Create Scrolls ability. If you are a mage, speak to Master Ignatius and then follow him into the hall to be made a Master of Magic and receive new Robes.

Tell both Commandant Carlos in Harbour Town and Don Esteban about what has happenned in the volcano temple and ask for their help to receive a potion and some scrolls.

If you are a Warrior of the Order, Carlos will declare you the new Inquisitor of the Order and give you some new armour. Browse More Questions. Keep me logged in on this device.

Forgot your username or password? User Info: Ancalime Ancalime 11 years ago 1 Is there a use for this thing? User Info: sambo sambo 11 years ago 3 Ancalime posted User Info: ManKuet ManKuet 11 years ago 4 according to ragegt a while ago i think it's used as a trigger to show that you've found danilo's body. Side Quest. Bow vs. Does strength and dexterity directly affect damage? Where can i get the three golden bowls in harbour town? Wisdom in combat? I cannot guarantee that I have found all the possible quests, items, potions etc.

However, there is enough detail to help you complete the game. Besides you wouldn't want to know everything would you. I've played it through as a mage and as a bandit so all quests for both are listed. I imagine that the quests for the order warrior are pretty much the same as for a mage.

I killing every monster on the island as well as completing all the quests I found so don't reckon you can get past level The experience required goes up by more than the last level jump so I included the expected experience all the way to level 50 even though I don't believe you can obtain these levels. In addition to this training you need tools to extract the trophies which can be obtained from various NPC's. Some creatures, such as gnomes, won't yield any trophies as such, they may just have loot.

Below is a list of all the creatures you can meet and the trophies they will leave behind when killed. Generally speaking the higher the amount of experience received the harder the monster is to kill. An ashbeast is a lot harder to kill than a wolf for example. Incomplete World Map - Find in chest in abandoned house at the start of game Bandit Camp Map - Doug gives you this on your first meeting with him Harbour Town - Leto gives you this when you pay him to enter the city.

Improved World Map - From Nelson for gold. Volcano Keep Map - From Taylor when you join as a mage of the order - Master Pallas will give you a map if you are working with the Don Map Of Caves Under Volcano - On body in the big cave entrance, left side where the cave splits. Eastern Temple - From Danilo's body in the ruins Map Of Lizard Prison - In chest in right tunnel from main entrance.

Steelbeard's Nautical Map - In Dillinger chest in cave on far west of island. Technically this doesn't show you anything but is still a map. To find one look for light brown earth on the ground and this will indicate the presence of buried treasure.

You also need a shovel to dig it up. Follow the wall to the left of the entrance in where the guard is and there is a little alcove with a skeleton in. You'll find it there. Go along tunnel, into main room then right along the tunnel. Use lever to open gate and drop through the floor. The chest is in the alcove where the lizard warrior is standing. There are several other buried chests that form part of a quest for Steelbeards treasure. These are explained in the quests section.

Some armour will only be available when you have completed certain tasks. Others have no direct affiliation with any of these groups. Generally speaking the three groups are directly opposed to each other. Whilst you are not aligned with any of these groups their members will be neutral to you, assuming you don't attack or provoke them.

The inquisition will attack and capture you on sight outside of Harbour Town unless you have joined their group or have joined the Don. Once you become affiliated with one of the groups the members of the other group will attack you on sight and will always be hostile to you. Below are all the NPC's found and their locations.

Its worth noting that some NPCs will appear on the world map but I have included them in the region they reside. For example, Leto is found in the world map but I've included him in the Harbour Town list because it makes sense. You will find a mix of the 3 different factions and some people who have no faction connection No Affiliation Sara - Washed up on the beech with you at the start of the game.

Henrik - Fareast of island by the rope bridge. When released he'll sit by the waterfall outside. Bandits Jan - At abandoned house west of the farm and east of the bandit camp. Eronga - Appears in cemetery when Patty has been kidnapped Balturo - Far west of island in ruins with Romanov, also hangs around Dons cave Pigan - Far west of island in cave by ruins with Romanov dead Initiates Tristan - Order initiate working the farm Thomas - Order initiate working the farm Telleur - Order initiate working the farm Henson - Order initiate working the farm Stan - Guarding the ruins to the east of the farm It is made up of 3 areas: 1 The swamp entrance to the south of the main bandit camp 2 The main bandit camp in the north west of the swamps 3 Rhobars farm to the east of the main swamp area and bandit camp.

Sam - Hunter in bandit camp, sawing wood near Brogars hut Luis - Hunter found by the camp site, in the swamp Workers Hawkins - Worker leader, sits by hut on south east side of town Dwight - Worker in camp, can be found near to fire on the east side of town Branno - Worker, can be found by campfire on the west of the camp, just above the arena Obel - Worker in Rhobars farm Rhobar - Owner of the farm to the east of the main bandit camp Enrico - actually found in the corner of the swamp near the walkway Kalib - Initiate in room west of main entrance to monastery Taylor - Initiate in room east of main entrance to monastery Inquisitor Mendoza - You'll meet him for the first time in your room Hemlar - Dead guy in your room Aric - Master trainer of the staff, find him in the training yard Vitrus - Master trainer, standing in training yard.

Use levitation orb to get to room on west side of lab, then use the transformation orb to make yourself into a nautilus. Crawl through gap in the room opened in the south east corner. Head along the path to the crossroads where if you go north you come to the order guarding the ruins.

Go west and south into a clearing with a couple of skeletons. The tablet is by the burial mound on the south ledge. Look on the west side of the island from shore and you'll find a pool with a hidden passage behind some weeds. Follow the tunnel into a room with 2 skeleton warriors. The stone is on the ledge on the south side of the room. Make your way through the cave and climb up into a room with 3 ghouls. Its in a dead end tunnel just off this room.

Go inside, use telekinesis on the lever to get past trap. Follow passages to high priest. Go up ramp near him and climb up. Use levitation to cross to higher ledge, Follow path and its in the dead end tunnel.

Follow the path down from the entrance. Where the path splits to the left you'll see it overlooking the big door. Follow the path down to the big door then south east, past the ghoul and then a scorpion. Its in a dead end tunnel. In the room on the right there is one stone. Go left and kill the brontock in the store room. In on some boxes in that room. Go right and kill the watchman and other lizardmen near exit. In the left room the stone is on the table.

Its in the second room you come to. Use Nautilus spell to crawl through. Grab it directly after you complete the "The Crypt Has Been Reached" quest 21 Upper part of crypt near drawbridge is a room with two lizardmen and a lizardman priest. The tablet is on a sarcophagus in the middle of the room. Just to the right of door where you enter. On the far left side of the room, climb up and its on a sarcophagus with an amulet.

Pull south east lever, its behind the newly opened room. Go through blue barrier, break through wall at end of the tunnel and its on the floor in the middle of the room. In room with sarcophagus in the far south west room see quest for titan armour for more details.

Near sarcophagus in the north of the map see quest for titan armour for more details. In west room, the one with the bust. The table below lists who will train you and the costs. Some people will only train you if certain criteria have been met. The improvement to skills cost more money as your stats improve. All your skills start at base 10 and as you improve it costs more money for the same increase in stats. You can use them to make potions when your alchemy skill has been developed enough.

Some are more valuable and rare than others. Some permanent potions use rare plants, like the Hero's Crown, so you will only be able to make a limited amount of these. You use learning points that acquire during the game to learn new skills, along with appropriate trainers.

It is not possible to learn all skills so you'll need to chose what you want to learn early on. If you are a mage then you'll want to put you learning points into one of the magic attacks. I prefer magic bullet. You'll also want to put some into your mana to. The seal skill is useful if you plan to create a lot of scrolls. If you are a bandit or a warrior then you'll want to put some learning points into strength and dexterity. These will allow you to use better weapons and do more damage.

The combat skills are also useful to give access to better attacks or quicker reloading for crossbows and bows. The rest of the skills are useful regardless of your faction.

Crafting skills Of these alchemey is the most useful because you can use it to produce potions that can permanently boost your stats in strength and dexterity. You'll need to find the right ingredients to make these but they can save you learning points that you may spend on strength or dexterity.

The increase to health potion is the only way to increase your health permanently. The smithing and prospecting skills go hand in hand. You can use the prospecting skill to gain more iron and obsiden ore as well as gold.

It will also unearth the occassional prescious stone which can be used to make amulets and rings. Gut animals is useful if you intend on creating spell scrolls. You can also use them in trading to save yourself a bit of cash. Remember you can't directly sell anything only trade it. Theiving Open locks is the most useful because you can open all chests in the game and pick up lots of goodies.

I think you can only learn level 3 by following the Don though. You need this skill to complete 2 side quests for reforging swords. The sneak and acrobatics skills are not worth wasting the points on. You can get rings early on that will do both. When robbing places you put the sneak ring on and take it off when done. Pickpocketing is not all that useful.

You can take upto one item off most NPC's once. I would probably save your gold. Each spell requires a rune and you to have level seal skill in order to create it. You also need the ingredients listed on the rune. Once you have obtained a rune you can use it as many times as you like providing you have the materials to create that scroll. Any character can use scrolls and will need to in order to complete the game. If you are an order warrior or a bandit then you will have to find or buy your scrolls.

This section will list the quests you can complete and their rewards. At the start of the game you can do the first 36 quests for the bandits and remain neutral. At this point you can also do a couple of quests for Bryn outside the monastery. You should probably head to Harbour Town next. When in Harbour town you can choose your path by doing quests for each faction.

You have to do 4 quests for a faction to get accepted so decide who you want to align yourself with. Technically you can explore the other parts of the island to do a couple of quests but you'll probably get killed because there are many difficult monsters to kill and you'll probably not have enough skills and weapons to get there.

Once you enter Harbour Town you technically can't leave, unless you jump over the wall near the fence but then you have to pay another gold to get back in. Harbour Town is where you can choose to back the Don or Order.

If you do all the quests for order then you can become a mage or a warrior. If you do all the quests for the bandits then you can align with the bandits. You can also become a order warrior by being captured by order outside town or by simply heading to the monastery before joining either faction.

Which faction is the best? Well I think the mage faction is best for several reasons: - You can complete almost all the bandit missions then the missions in the monastery. If you just join the Don you will loose out on lots of experience.

If you train in smithing you can manufacture an amulet that allows you to use level 2 in each type. Basically search the beech for bodies, you'll only find Sara left alive. Note: Find a branch on the beach and Speak to Sara again for 25 experience. Head through the brush on the west end of the beach. You'll find a shield and rusty sword hidden in the undergrowth on the west side of the path.

This will come in handy shortly. You can then take either the cave to the north, which has several gnomes inside, or follow the path east and north. The latter is safest at this point of the game. Go that way, avoid the animals following the road north its the only way you can go You need to kill the wolf and rat on route to an abandoned house.

When you get to the abandoned house you'll complete the quest. The key is on the floor in the house by the bed.

You can find some next to where Sara is sitting if you haven't picked any up yet. Give a piece to Sara to complete the quest. This will initialise chapter 1, the forbidden island. Head north and you'll come to an abandoned house.

Go inside and meet Jan to complete the quest. Open the cupboard on the lower floor and take the key to the chest. Go upstairs and open the chest. You'll find a sword inside along with a small map of the island.

Go back and speak to Sara and tell her Jan will come to see her. You simply follow him to and he'll show you a ruin guarded by the inquisition. This will complete the first part of this quest. Jan will head back to the abandoned house. Don't worry these guys are friendly. He'll give you rewards when you complete the quest for Thomas and Henson. When you have completed all quests talk to him again for additional rewards.

Tellur will now guide you to Harbour Town. Agree and wander around his filed and pick They're all in his field not in the field opposite. Kill all 5 hungry wolves to complete the quest. Return to Henson, he'll tell you that you need to hide from the warrior of the order who has arrived on the farm. Simply go to the barn on the western side of farm and use the bed to sleep until the next morning.

Follow him to the walkway over the lake to complete the quest. He points out that you can't get in through the west gate because its guarded by the order and you'll have to use the east gate instead. He'll lead you to the crossroads where the path heads north to the monastery. He'll leave you here and head back to the farm. You need to collect 10 weed plants and then you can sell them to him for 70 gold. The great thing is you can repeat this as often as you like for the cash.

He is getting visions of the undead and wants you to vanquish them and collect 6 Vassal rings. There are 8 fluttering moths surround the outskirts of the far west and north.

Kill them to complete the quest. Return to Derry for additional rewards. You need to kill 6 gnomes just north of the farm. Return to Severin when they are dead and he'll tell you to speak to Reuben for a reward. Speak with Rueben for some gold. He'll ask you go and see how Rudolph and his team are doing. You can find them in the ruin site to the south east of the bandit camp.

Just speak with Rudolph to complete the quest. Speak with Severin after the gnome attack to complete the quest. You'll find him outside Eldric, the druid, hut. Speak to him to complete the quest.

There are 14 stones to collect: - Bandit Camp, talk to Fincher to get this - East Coast, on lizardman who just north of Jasmins house after you have cleared the eastern temple. A lizardman in the back of the main cave has it - Harbour Town, talk to Belschwur - Northeastern Temple, off the priest in the liazrdman prison. He has 1 but needs 3 more.

You will get them for him. Speak with Severin on the farm and he'll tell you the gnomes stole it. He says the gnomes have stolen the Inquisitors disk and they came from the east. You offer to get it back. You need to kill the Gyrger in the eastern ruins to get this. Speak with Severin to gain additional rewards. Agree to help her then follow her to trigger the quest. She will head for the graveyard near the crossroads leading to the swamp. You should clear the path before starting this quest although when you do start it you'll meet several creatures on the journey.

If you let Patty kill them you still get the experience. Talk to her when she stops to complete the quest. Look for the grave marked unnamed scoundrel and dig to find a hidden treasure quest.

Open it and take Steelbeards casket from inside. Speak to Patty to complete the quest. You need to complete the quests to get Steelbeards map and rescue Patty.

Then give the map to Patty. She'll mark 5 unmarked graves on your map. You need to visit each site and get information found there. Just open the map and select the quest and you'll see their locations: - On small island south east of Harbour Town. You'll meet Erikson on the way, speak to him for additional experience. To get to it head down the path from the monastery and then west towards a lake. Near the edge of the cliff is a gold vein.

Drop down onto the ledge below. The chest is in the grave. You need to kill a lot of monsters so you can enlist his help if you want. Follow the path down killing all the creatures. The grave is at the bottom of the path near the gold vein before you get to the ruined buildings. Speak with Patty about Balturo or just complete the nameless grave quest to complete this quest. He'll tell you if you want to see her again you need to follow him to Romanov. Agree to follow him and follow him to the edge of the ruins to complete the quest.

He'll tell you Romanov is in the north west and then leave you. He needs you to find out what has happened to his men over at the eastern temple. He'll mark it on the map. When you kill the lizard priest and take the crystal disk you'll complete this quest. He's in the basement of the ruins. You'll need to get all 3 old busts from Olf, Dytar and Dirk. Then go through the grated path, using the busts on the altars. Then either use the nautilus scroll to go through wall to cave with sarcophaguses or the levitation spell to get over the spikes.

Use the ring on wall near spikes to disable the trap. Keep following the route down and into large cave with the lizard priest. You can either choose to save Patty or take the loot. Choose to save Patty because you get the gold anyway so you can trigger additional quests.

Agree to swap the Steelbeards loot for Patty. You need to get past Steelbeards traps. The loot is in Dillingers chest see find steelbeards big treasure. He's only interested in the map you can keep the rest. Go back to the ruins and use the key Romanov gave you on the door.

Tell her to follow you and head to the beech outside Harbour Town. Approach Romanov and kill him and his pirates. Get the map from his body and give it to Patty.

He'll tell you Danilo went into the ruins and hasn't come out. You agree to help find him. Follow the tunnel and speak with Adan, he'll tell you Danilo went down a tunnel with one of the treasure hunters and hasn't been seen since. Follow the only other exit and you'll find a cave with 2 ghouls. Kill the ghouls and you'll find Danilos body here. Examine the body and take the coin to complete the quest.

Speak with him to initiate the quest. Follow the hole in the wall and kill the Ghoul in the cave. Follow the cave to the exit into the tunnel. Turn right and then follow the tunnel to the end. Use the winch to open the grate and complete the quest.

Go back and speak with Dirk for more experience and an old bust. Agree to help him. Follow the tunnel and kill the ghoul you'll find in the final cave. Use the lever at the side of the door to open the grate. Go inside and speak with Olf to complete the quest. This will initiate and complete the quest. Part of the quest for Walter who will take them off you. Get him to follow you to the ruins in the far north east. Descend into the ruins and kill the Gyrger to complete the mission.

Talk to Henrik for additional rewards. Kill him to complete this quest. Speak to Leon and tell him he's dead for additional experience. He'll say he's missing and tell you to search his hut for clues.

Search the Eldric's hut and find a torn sleeve. Pick it up to complete the quest then return and speak with Cyrus. Go back and speak with Jasmin to see if she's seen him. She'll offer to loan you Rufo, her wolf, for gold. Pay her and you'll receive 2 wild boar skins and 3 wolf skins. Give Rufo some raw meat and then tell him to seek. Follow the wolf, he'll stop at several points. Eventually you'll end up at a ruin with a magical barrier.

Use the barrier then return to Cyrus and ask him for help. Ask him to help when you get to the barrier and he'll give you 3 destroy magic barrier scrolls. Use one of the scrolls to destroy the barrier. Go inside and head right. The first difficult chest you come to has a map of the prison inside. You'll find a watchman on the eastern side of the prison. In the upper part of the square room you'll find Drok, the ogre who'll tell you Eldric might be on the other side of the stone wall. Return to the main cave area and use the winch in the east to open the wall.

Go through and pull the ring on the wall to the right to open a secret passage. Kill the priest inside and open the cell. Talk to Eldric inside to complete the quest. Give Eldric his staff and he'll give you an amulet of power. Pick it up to complete the quest. Ask Cyrus for the disk to complete the quest. Speak to Eldric and say you want to go to his hut to trigger this quest. Follow him back to his hut to complete the quest. Then follow him to the magic table, near his hut. He'll fix the crystal to complete the quest.

He'll give you the key to his chest and tell you to get one from there. Get the magic crystal from his chest then speak with Eldric again. Give him the magic crystal you just picked up. Come back at the start of chapter 4 and he'll give you some scrolls.

He'll ask you to return when you have the armour. I think this quest is broken because I couldn't complete it as a mage. Go and speak with Ignatius to complete the quest. He'll give you the amulet of the holy flame. He'll open the door. When he does the following will come out: 1x Lizardmand Priest 2x Scout 5 x Lizardman Warrior The quest will complete automatically.

Speak with Mendoza after to kick off chapter 3. There are 10 "intruder" lizardmen you need to kill to complete this mission. Head to the library and through the secret door. Kill them all to complete the quest then speak to Abrax for additional rewards. Go north and climb up the rocks. You'll see some Nautilus behind which is a small tunnel. You need to change into a nautilus to get through a small hole, follow the tunnel. Kill the ghouls in the room and in the tunnel. Climb up in the end room.

Follow the tunnel to the bend. There is a floor trap which you need to jump over. Kill the two lizardmen and continue until you spot a spy trap in the corridor. Jump that and continue into a exit less room. The middle contains a floor trap which you need to drop through and kill 2 Brontock.

Follow the exit up and kill 2 more lizardmen. You'll find a room with a winch.



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