Why is mass effect 1 so hard




















Where in the world is Major Kyle? Plot 2 Answers Can you use squad's decryption abilities? General 1 Answer Can I get other characters to decript things? Tech Support 5 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Can someone please give me some tips? Is this mission supposed to be very hard? User Info: zoharemulator zoharemulator 11 years ago 2 If you're doing this early game, yes, it's fairly difficult. User Info: Fencedude Fencedude 11 years ago 3 You have to keep in mind that ME1, despite what it looks like, is not actually a shooter.

User Info: brad12d3 brad12d3 11 years ago 4 ME1 does have some balancing issues. User Info: moodyjm2 moodyjm2 11 years ago 6 I also highly recommend doing the Pinnacle Station DLC as you will be able to net some of the best gear in the game quite easily once you beat it.

User Info: brad12d3 brad12d3 11 years ago 7 moodyjm2 posted The Therum mining laser infinite XP glitch.

When do you lock out of Ashley romance. Main Quest. Can you use squad's decryption abilities? Can I get other characters to decript things? My Squad won't follow any orders other than "Go Here. Tech Support. This is especially true since much of the DLC is absolutely vital to the storyline. From learning about Reapers and their origins with Leviathan to taking on an entirely different adventure with Liara in 2 with Shadowbroker, there is a lot of additional content to enjoy.

That being said, there is one DLC in particular that sticks out the most, and I'd even go so far as to say it's one of the best expansions in gaming history: Mass Effect 3's Citadel DLC. From epic fights that you won't see coming to an entirely new portion of the Citadel that opens up filled with arcades, bars, and sushi, there is a lot to look forward to with this particular experience.

So trust me when I say to savor it and wait to do this last. Hear me out. Once you start that mission, you're on the path of no return towards the endgame. I like the idea that this is one last hurrah before the end, though another popular choice is actually doing it after beating the game. So either way, wait until the end. Because if you don't, you're going to miss out on a lot.

Characters poking fun of their own tropes, hilarious content unlike anything else in the trilogy, and drunk Krogan crying in showers because Hanar can't wear sweaters. It's great, but if you do it too early, you're going to miss out on a lot of that banter. Doing it before side quests, loyalty missions, and the bulk of the game will result in many of your companions not being able to make it to this DLC's festivities, especially the party that follows after the Big Fight.

Fewer characters mean less banter, less fan service, and less hilarity. You want as many characters to return from all three games as possible, and the only way to do that is to exercise patience. Here is where you will find various upgrades to invest in using materials found throughout the galaxy, including upgrades for your ship, your armor, your weapons, and your squad. If you don't do any of the loyalty missions, those that are not loyal will not survive the final push.

Invest, invest, invest! The Suicide Mission, as you've probably guessed from the name, is an important story step in Mass Effect 2. Commander Shepard spends all of their time throughout the game to prep for this mission, including the upgrades listed above. That's only the first part. The second part requires some critical thinking because you'll need to allocate roles to your squadmates before rushing the Collector Base.

Failure to pick the right person will result in key characters dying. Mass Effect doesn't play around with consequences. Luckily for you, I've played this game well over 30 times, so I've got your back. A few things you need to be aware of before kicking off this step. There is a mission called Reaper IFF. Consider this your point of no return, which is a common saying in the Mass Effect community. While there is more content after this, this is a key turning point in the story, and anything important left undone, such as loyalty missions, will remain undone and have critical consequences.

Before you start this step, make sure to do as much as possible. Those loyalty missions? Those side quests and Dossier fulfillments?

Check and check! The only exception to this is that you can do Legion's loyalty mission called A House Divided. Doing this right after getting the all-clear to pursue the Reaper IFF will not negatively impact the success rate.

However, waiting too long to retrieve the IFF will result in crew members dying, but not your squadmates. Without spoiling too much, you'll have a chance to save everyone on your ship, especially Kelly Chambers.

However, doing so is tricky and is very time-sensitive. If you go straight to the Reaper IFF with having completed mission-critical quests, then the entire Normandy crew will live to see another day. The longer you wait, the more people will die, including our beloved Doctor Chakwas.

All crew members MUST have the loyalty missions completed. Italicized means that's my primary choice when I play, but any of the characters shown will work. Any loyal crew member will work, but I personally enjoy sending Mordin since he is a doctor, and in my head cannon, he's a good fit to help with trauma and shock. You'll want to make sure you have evened out abilities, such as tech and biotics, but really pick who you enjoy the most.

Unlike the roles above; there are no lasting consequences on who you bring with you for the final fight as long as they are loyal. With a game as consequence-heavy as Mass Effect, it's important to pay attention to the details hidden within character dialogue. From the first game until the very last, there are certain crew members you'll need to have with you for various missions.

Some are required, but other times, missions can take a whole new turn with more context provided by key characters. In Mass Effect 1, for example, there is a small side mission to try to retrieve the body of a soldier, a wife to a man you'll meet in the Embassies in Mass Effect 1. If you don't have Ashley in your party, your squadmates will say, "Wasn't that a part of Ashley's squad" and then proceed to say that she'll probably want to talk to him.

That's a cue to do a swap out. In Mass Effect 2 and beyond, some missions are made all the better depending on the crew of choice, but loyalty missions will hard-lock choices for you. This makes it easy not to accidentally do an important story part without the right party members.

For Miranda's loyalty mission, if you try to talk to her contact on the Citadel mission, they will just ignore you while they are on their phone. You won't be able to start it without her, but other missions aren't quite so clear-cut. These cues are also important for those aforementioned ship upgrades. If you're talking to a character and they mention there is an area of improvement or they need certain food ingredients, listen to that.

That's BioWare nudging you into a certain direction, a direction that - worst-case scenario - could save someone's life. Part of the beauty of a BioWare game lies within the relationships built. Overall, the game is not perfectly balanced, but that applies to ME2 and 3 as well. Frustrating as hell at times,. Infiltrator is actually the hardest class to play. If shooting stuff is how you want to play, Laura's right, soldier would be a good choice.

Wrex and Ashley have the highest health of all your squad choices Garrus is good too , but you do have to remember to outfit and upgrade their armors and weapons. I don't recommend auto-level up, though that shouldn't render them useless.

I think it depends on the person on what class is the hardest. For me, Infiltrator was downright easy mode because I hit my shots and people dropped. I also haven't had real difficult problems with other classes.

I mean I do have to restart a couple or more times but I quickly learn what I did wrong and I adapt and things tend to go my way after more and more restarts. Even less so considering ME basically gets easier as you move up the series because they refine and change the gameplay so its not broken and clunky as all hell as it is in ME1.

As someone who played back on the xbox and again on here, I agree with the other three. Infilitrator takes some getting use to and is best used on a second playthrough on a new character. Most of the battle take some thought because biotics and techs can tear you to pieces at times even on casual. So being a solider to beat the game first and understand it, then making a new character for harder diffculties becomes alot easier.

I am a tech guy in game so my class only gets the pistol to rank up If he doesnt have much, go to the citadel market and buy any licences they are selling to make it so that he can get that brand of weapons and armor. Just about any shop anywhere in the game will sell license as an FYI. Originally posted by Rowboyz :.

Last edited by Luminaire ; 9 Apr, pm. What's with the hate against the infiltrator? Picking enemies from a distance and having multiple cc skills with relatively good defensive skills is a bad thing? It's not useless if you know how to use it and which squadmates you should bring with yourself. As for op, this is a game that needs some practice and experience before going for higher difficultied.

Try a lower difficulty first until you get the hang of it. I have no idea what companions pick with auto level-up but I would suggest you pick yourself what they level up and use in fights no auto cast either, maybe for defensive skills only.

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