Gw2 how long is the personal story
Split Second. Charr — Sins of the Father. Loyal Soldier. An Unusual Inheritance. Mired Deep. No Negotiations. Salvaging Scrap. In the Ruins. Sorcerous Shaman. Searching for the Truth. Stoking the Flame. A Fork in the Road. Sins of the Father. Tribunes in Effigy.
Honorless Gladium. Follow the Trail. Misplaced Faith. Dishonorable Discharge. Thicker Than Water. Human — Shadows of the Past.
Unknown Parents. Voices From the Past. Rending the Mantle. Drawing Out the Cult. The Sting. Ashes of the Past. Dead Sister. The Fall of Falcon Company. Confronting Captain Tervelan. Seek Logan's Aid. Missed Opportunity. The Floating Grizwhirl.
Clown College. Into the Woods. The Artist's Workshop. The Ringmaster. Norn — Everyone Makes Mistakes. Blacked Out. Unexpected Visitors. Don't Leave Your Toys Out. Assault on Moledavia. The Machine in Action. A New Challenger. First Attack. The Finishing Blow.
The Semifinals. The Championship Fight. Lost an Heirloom. Rumors of Trouble. Among the Kodan. Darkness at Drakentelt. Means to an End. Preserving the Balance. Sylvari — The Teachings of Ventari.
Act With Wisdom. After the Storm. Beneath the Waves. Mirror, Mirror. A Vision of Darkness. Shattered Light. Right to Grow. Wild Growth. Seeking the Zalisco. The Direct Approach. Trading Trickery. Eye of the Sun. Where Life Goes. An Unknown Soul. A Different Dream. Source of the Issue. Snuffing Out Embers. Asura — Rescue Researcher. A Bold New Theory. Forging Permission. Hazardous Environment. Protest Too Much. Pry the Eye Open.
Field Test. Test Subject. Durmand Priory. A Meeting of the Minds. Order of Whispers. Lines of Communication. Rakt and Ruin. Charr — Crystal Corruption. Graveyard Ornaments. Undead Infestation. Whispers in the Dark. Dangerous Research. Digging Up Answers. Defending the Keep. Undead Detection. Research and Destroy. Whispers of Vengeance. Ever Vigilant. Human — Traitor to the Queen.
The Orders of Tyria. Brute Force. Mortus Virge. Track the Seraph. Triskell Quay. Speaker of the Dead. The Sad Tale of the "Ravenous". The Queen's Justice. The Trap. Kellach's Attack. Norn — Death from Below. Dredge Technology. Underground Scholar. Dredge Assault. The Dredge Hideout.
Code Breaker. Silent Warfare. Sever the Head. Assault the Hill. Sylvari — Justice for Riannoc. A Splinter in the Flesh. Bramble Walls. Sharpened Thorns. Secrets in the Earth. The Blossom of Youth. The Bad Apple. Trouble at the Roots. Dead of Winter. A Tangle of Weeds. Flower of Death. Setting the Stage. Dredging up the Past. Bad Blood. The Stone Sheath. Any rewards you obtain are tangible i. Story choices will not affect how powerful your character becomes, what weapons they can use, what skills they can access etc.
The core-components of the storyline is instanced. Party members could help if you invite them to join your instance. Your party members will be able to help you to overcome the challenge, but their actions won't have any influence on your story at all.
If all party members are at the same step in the story, the group leader can choose to share the progress so everyone gets the credit for that step. Group members also have the option of opt out if they don't like the choices that were made in that part of the story. When other players join your story instance, the fights will scale up accordingly and they will be rewarded for their participation i. Players will also get an area of their racial home city that is instanced and evolves as they progress through their personal story.
The various choices that players make will be reflected in their Home Instance. Personal story can be interlinked with other aspects of the game i. Personal story will never change the outcome of an event and vice versa but sometimes you may need to participate in an event on the way to a story step.
Guild Wars 2 Wiki Guide. Last Edited: 4 Nov pm. Choices Guild Wars 2 personal story is deeply influenced by the choices you make. Keep in mind that there are some minor spoilers While you get some morally grey choices from time to time, you won't be able to go all out evil and become a villian. Karma Home Instance Players will also get an area of their racial home city that is instanced and evolves as they progress through their personal story.
Chapter 2 Levels Based on your race and another biography question. Chapter 3 Levels Based on your race. Every step of the chapter has one of two missions. Chapter 5 Levels Missions to study a lesser race of Tyria. Posted by: lordkrall. It is quite long. I do not think you can do it fully in just 10 hours, but the time depend on quite a few factors, such as which branches chosen and such.
There will be one point when you need to team up, and that is the very last mission, which require you to finish a Story Mode in a Dungeon. Posted by: mercury ranique. There are 50 story-instances.
Each instance takes on average bout 20 minutes some longer, some smaller. So thats bout 17 hours work. This is off course excluding all the traveling done to get to the starting locations and assuming your paying for waypoints. All can be done solo except the final step, wich is a dungeon Keep in mind that one takes roughly 2 hours depending on the team.
Posted by: Milennin.
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